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# news:rewired Interactive Graphics
- URL: https://onemanandhisblog.com/2010/06/newsrewired_interactive_graphics/
- Published: 2010-06-25T15:06:32.000Z
- Updated: 2015-04-28T12:57:55.000Z
- Author: Adam Tinworth
- Tags: infographics, news:rewired

Key points emerging from the Interactives session:

\- Interactive graphics need a clear defined purpose. Understand what the users can get out of it, and what makes it different from a static graphic. - They take time to produce, so think in terms of updating them to keep them useful over time. - Pick a concept that has “legs” in the first place – that won’t get old fast. - Coders and designers are different – and you need both - You can use human curation of information into the interactive display to add value - Old content can be valuable in them – all the BBC’s stories around the 2012 olympics will get new value when the Games start - Do you want users to “consume” or “interact”? Pick. - It should be a story in its own right, not an addendum to one. - People still mainly using \[Flash\](http://www.adobe.com/products/flash/flashpro/ "Adobe Flash") (despite iOS issues). Take up for \[Silverlight\](http://silverlight.net/ "Silverlight")-based infographics has been awful. - If you don’t trust the data, don’t use it. - As you do more and more, you start developing a code library that can speed up later projects. - Useful tool: \[Freebase\](http://www.freebase.com/) - Book recommendation: \[The Tiger That Isn’t: Seeing Through a World of Numbers\](http://www.amazon.co.uk/gp/product/1846681111?ie=UTF8&tag=fishnefedora-21&linkCode=as2&camp=1634&creative=19450&creativeASIN=1846681111)!\[\]() 

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