community
The new original sin of online publishing Paid Members Public
John Battelle thinks we actually figured out online publishing a decade ago – and then we screwed it up. How? We handed power to the social networks [https://shift.newco.co/we-can-fix-this-f-cking-mess-bf6595ac6ccd#.f5u7l6i6x]: > Again, for emphasis: despite all the whizzy bang-y social media we’ve invented these past ten years,
Fighting trolling with academic rigour Paid Members Public
Trolling – hostile, provocative anti-social behaviour – is one of the biggest challenges to any large-scale online community – and that includes comment sections on mainstream publications. The problem is far, far bigger in the online gaming world, though. And one of the biggest games in the eSports sector – League of Legends [http:
Journalists: want to pitch Medium? Paid Members Public
For those who aren’t aware, within Medium are several publications they run in-house, including Backchannel [https://medium.com/backchannel], a tech magazine, and Matter [https://medium.com/matter], which is an evolved form of the long-form science journalism crowd-funded startup which I’ve written about in the past [http:
Content, communities and the commercial property business Paid Members Public
Once, long ago, when the world was dark, and I was stuck living in Lewisham, I was features editor of a magazine called Estates Gazette. We wrote about the world of commercial property, and one of the things I did was commission expert comment, including some features about property marketing
How to screw-up a publisher community Paid Members Public
Ouch [http://www.feverbee.com/2013/11/speed-and-pivots.html]: > The organizations that have the idea for a community, spend weeks selecting a platform, months developing it, and a year before they invite anyone to participate, tend to struggle…a lot. Typically they splutter along for six months before being
Maslow's Hierarchy of Bunkum Paid Members Public
Don't believe the cod-scientific management nonsense.